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MacWorld 2000 February
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ALRT.txt
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1999-11-18
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209 lines
ALRT_402_Fatal Error 2.txt
Bounds: x1=106, y1=134, x2=500, y2=332
Items ID: 134
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
Auto position: 0x280A (center on main screen)
ALRT_401_Fatal Error.txt
Bounds: x1=106, y1=134, x2=494, y2=280
Items ID: 128
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
Auto position: 0x280A (center on main screen)
ALRT_135_QD3D_NewFromType Err.txt
Bounds: x1=69, y1=37, x2=554, y2=308
Items ID: 202
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
Auto position: 0x280A (center on main screen)
ALRT_134_QD3D 1.6.txt
Bounds: x1=40, y1=40, x2=543, y2=198
Items ID: 136
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
Auto position: 0x280A (center on main screen)
ALRT_133_Data folder gone.txt
Bounds: x1=40, y1=40, x2=435, y2=213
Items ID: 133
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
ALRT_132_Ancient ATI Drivers.txt
Bounds: x1=40, y1=40, x2=377, y2=202
Items ID: 132
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
ALRT_131_Need 3D Hardware.txt
Bounds: x1=107, y1=106, x2=512, y2=403
Items ID: 131
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
Auto position: 0x280A (center on main screen)
ALRT_130_Not enough VRAM.txt
Bounds: x1=40, y1=40, x2=478, y2=252
Items ID: 200
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
Auto position: 0x280A (center on main screen)
ALRT_129_QD3D Memory Error.txt
Bounds: x1=11, y1=63, x2=502, y2=252
Items ID: 135
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
Auto position: 0x280A (center on main screen)
ALRT_128_Low Mem Warning.txt
Bounds: x1=11, y1=63, x2=502, y2=252
Items ID: 130
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
Auto position: 0x280A (center on main screen)